here are the ff7-ff10 items...
potion-10 uard
ether-50 uard
hi potion-100 uard
hi ether-500 uard
x potion-1000 uard
megapotion-1000 uard
phoenix down-30 uard
phoenix pinion-1000 uard
buster sword-10000 uard
elixir-2000 uard
megalixir-3000 uard
tent-400 uard
antidote-10 uard
echo screen-10 uard
soft-10 uard
gyshal green-200 uard
huge materia-100000 uard
supersoft-100000 uard
gunblade-10000 uard
rising sun-1000 uard
excalibur-10000 uard
excalipur-1 uard
masamune-100000 uard
ragnarok-10000 uard
blood sword-5000 uard
ultima weapon-100000 uard
kupo nut-1000 uard
eye drop-10 uard
holy water-50 uard
Air Knife (2, 5, Tactics)
AKA: Air Lancet (5p, 6)
Wind-elemental knife.
Ancient Sword (2, 3, 4, 5, 12, Tactics, TA)
Medium-strength sword. In 5 this casts Old on the target. In 12 it causes Petrify.
Apocalypse (5 (GBA only), 7, 10, TA)
Has various effects in different games, and ranges from a medium-level sword to one of the strongest in the game.
Artemis Bow (4, 5, 12, Tactics, TA)
Ultimate bow. Mistranslated as Ultimus Bow in Tactics.
Ashura (3, 4, 5, 6, 7, 12, TA)
AKA: Middle Knife (4a), Katana (5p), Asura (10, Tactics)
Low-level katana. In 10 it has several Counter abilities.
Assassin Knife/Dagger (4, 5, 6, Tactics)
AKA: Assassin's Dagger (12)
Randomly kills enemy. Often the best knife in the game.
Battle Axe (2, 3, 5, MQ, Tactics)
Low-strength axe.
Blood Spear (3, 4, 5)
AKA: Drain Spear (4a)
Drains HP from the enemy.
Blood Sword (2, 3, 4, 5, 9, 12, Tactics, TA)
AKA: Drain Sword (4a), Drainer (6)
Drains HP from the enemy.
Boomerang (3, 4, 6, 7)
Throwing weapon which can attack from the back row with equal damage.
Broad Sword/Broadsword (2, 5, 9, 12, Tactics)
AKA: Shortsword (TA)
Low-level sword.
Cat Claw (1n, 2, 3, 4, MQ)
AKA: Cat Claws (1, TA), Cat's Claws (9)
A claw in 1, 3, 4, 9, MQ and TA, and a knife in 2. Fairly powerful.
Chain Whip (4, 5,
Low-level whip.
Coral Sword (1, 5, 9, Tactics)
Varies according to the game.
Cure Staff (5, TA)
AKA: Heal Rod (6), Healing Rod (9, 12), Healing Staff (Tactics)
A staff that heals whoever it hits.
Defender (1, 3, 5, 9, 12, Tactics, TA, CC)
AKA: Defense Sword (1n, 2, 4)
A powerful sword which raises defense; sometimes requires two hands to use.
Dragon Claw (3, 6, 7, MQ)
AKA: Dragon's Claws (9)
Powerful claw.
Dragon Whisker (5 (GBA only), 12, Tactics, TA)
AKA: Dragon's Hair (9)
One of the strongest spears. In 5 it's a whip.
Dream Harp (3, 5)
AKA: Dreamer (4)
Puts enemies to sleep.
Earth Bell (3, 5, TA)
Earth-elemental bell.
Enhance Sword/Enhancer (5, 6, 7)
AKA: Enchanter (5p)
Raises magic power.
Excalibur (1, 2, 3, 4, 5, 6, 8, 9, 10, 12, MQ, Tactics, TA, CC)
The ultimate sword, it's usually Holy-elemental. Gilgamesh uses this in 8. In 10 it has Break Damage Limit attached. There is an Excalibur II in 9 and in TA.
Excalipur (5p, 8, Tactics/12 non-usable)
AKA: Excalipoor (5)
A comically weak sword which is a good imitation of Excalibur, this is Gilgamesh's sword. This was a Treasure in Tactics.
Fire Lash (4, 5)
AKA: Flame Whip (4a, Tactics), Fire Bute (5p)
A fire-elemental whip/flail.
Flametongue (5, 10, 12, TA, CC)
AKA: Salamand (3), Flame Brand (4a), Flame Sword (1, 2, 4), Flame Sabre (5p, 6, 9)
Fire-elemental sword. In FF12 it's the name of one of the Resistance ships.
Full Moon/Engetsu (3, 4, 5, 6)
A strong weapon which can attack from the back row with equal damage.
Gastrafitis (12, Tactics)
AKA: Gastra Bow (TA)
One of the strongest crossbows.
Giyaman Bell (3, 5j)
AKA: Diamond Bell (5), Monster Bell (5p)
Low-level bell.
Gungnir (4, 5, 7, 10, 12)
A medium-level spear; in 5 and 7, this is Odin's alternate weapon; in 10, it has Break Damage Limit attached. In 12 it's fire-elemental.
Heaven's Cloud (7, 10, Tactics, TA)
AKA: Murakumo (5), Strato (5p, 6), Ame-no-Murakumo (12)
Strong katana; in 10 it has Break Damage Limit on it.
HellClaw (3, 4)
AKA: Poison Claw/Knuckles (4a, 6, 9, 10), Sick Knuckles (TA)
Poisons enemy.
Holy Spear (2, 3, 5, 6), Holy Lance (4, 9, 12, Tactics), White Spear (4a), Spirit Lance (7, 10)
Ultimate (or very strong) spear; Holy-elemental.
Ice Brand/Icebrand (1, 4, 5, 9, 10, 12, Tactics, TA, CC)
AKA: Ice Sword (1n, 2), Ice Blade (3), Blizzard (5p, 6)
Ice-elemental sword. Also the name of a Resistance ship in FF12.
Javelin (2, 5, 7, 9, 12, Tactics, TA)
Low-level spear; there was another "Javelin" in Tactics which was the ultimate spear.
Judgment/Judge Staff (5, TA)
AKA: Judicer's Staff (12)
A high-powered staff.
Kain's Lance (9, 10, TA)
One of the best lances, named after Kain from FF4.
Kaiser Claw (3, 5, 6, 7)
AKA: Kaiser Knuckles (9, 10, TA, CC)
In 5 this is an accessory which raises a Monk's attack power. This claw is Holy-elemental. In 10 it could Break the Damage Limit.
Kikuichimonji (3, 4, 5, 12, Tactics, TA)
AKA: Ninja Knife (4a), Ichimonji (5p, 10), Forged (6)
Medium-strength katana.
Killer Bow (2, 3, 5, 12)
AKA: Archer Bow (4)
Medium-level bow.
Kotetsu (3, 4, 5, 6, 10, 12, Tactics, TA)
AKA: Long Knife (4a)
Medium-level katana; in 10 it could counter physical attacks.
Kunai (4, 5)
AKA: Short Knife (4a), Imperial (6), Ninja Knife (5p, TA)
A strong knife, sometimes used for ninjas.
Lamia Harp (3, 4, 5, Tactics), Charm Harp (4a), Lamia Flute (9)
Causes confusion. Mistranslated as Ramia Harp in Tactics.
Long Sword/Longsword (1, 2, 3, 5, 10, 12, Tactics)
Low-level sword.
Mace of Zeus (5 (GBA only), 9, Tactics)
AKA: Zeus Mace (12, TA)
The most powerful (or second-most-powerful) staff/mace.
Mage Masher (5, 6, 9, 10, 12, Tactics, TA, CC)
AKA: Mute Knife (4), Mage Slasher (5p)
Knife that randomly silences the enemy. This is a rapier in TA and a sword in 10.
Main Gauche (2, 3, 5, 12, Tactics)
AKA: Hunting Knife (5p), Guardian (6)
A medium-strength knife.
Masamune (1, 2, 3, 4, 5, 7, 8, 9, 10, 12, Tactics, TA, CC)
AKA: Aura (6)
The ultimate sword in 1 and 2, the ultimate katana in 3, 4, 5, 9, 10, 12, and Tactics (and a really strong one in TA). In 7 this is Sephiroth's katana. It raises speed and strength of its user. In 8 this is one of Gilgamesh's weapons.
Morning Star (3, 5, 6, 12, Tactics, TA)
An axe in 3 and a flail/hammer in 5, 6, 12, and Tactics which can hit from the back row for equal damage. A mace in TA.
Mithril/Mythril Knife (1, 2, 3, 4, 5, 6, 9, Tactics), Silver Knife (1n, 4a)
Low-level knife.
Mithril/Mythril Sword (1, 2, 3, 4, 5, 6, 7, 9, 12, Tactics), Silver Sword (1n, 4a)
Low-level sword.
Murasame (4, 5, 6, 7, 10, 12, Tactics)
AKA: Monster Killer (5p)
A powerful katana which raises speed. In 10 it had One MP Cost attached.
Obelisk (9, 12)
AKA: Oberisk (Tactics)
A fairly strong spear/pole.
Ogre Axe (2, 4)
AKA: Ogre Killer (5), Cleaver (5p)
Powerful axe.
Ogre Nix (6, CC), Organics (7), The Ogre (9, 10)
A medium-strength sword. In 10 it had multiple attack/magic attack raises. In FF12 it's the name of one of the Resistance ships.
Orichalcon/Orichalcum (2, 3, 5, 8, 9, 12, Tactics)
AKA: Halcyon Blade (5p)
A fairly strong knife. In 8 this item teaches "Vit 40%". In 12 it's a loot item.
Osafune (5, 12, TA)
AKA: Bizen's Pride (5p), Bizen Boat (Tactics)
A weak-ish katana.
Partisan (5, 6, 7, 9, 12, Tactics)
Fairly strong spear.
Perseus Bow (12, Tactics, TA)
One of the strongest bows in the game.
Pinwheel (5, 7,
, Fuma (4), Ninja Star (4a, 6), Magic Shuriken (Tactics)
Powerful throwing weapon.
Poison Axe (2, 5), Venom Axe (4)
Poisons the enemy.
Ragnarok (3, 4, 5, 6, 7, 9, 10, 12, Tactics, CC)
This sword is generally the strongest weapon in the series; it sometimes has effects like casting Flare (it adds Immobilize in 12). It also appears as transportation in 8 and as an accessory in X-2.
Rising Sun (5, 6, 7, 8, 9)
A throwing weapon which can attack from the back row with equal damage. Unequippable in 9 but used in "Throw" command.
Rune Axe (2, 3, 4, 5)
Ultimate axe.
Rune Bell (3, 5, CC)
Most powerful bell.
Rune Blade/Runeblade (1, 6, 7, 9, 12, Tactics, CC), Rune Sword (1n), Rune Edge (5), Rune Steel/Runemaster (10)
In several games, uses MP to inflict critical blows. Raises magic power in other games.
Sage Staff (4, 5, Tactics)
AKA: Life Staff (4a)
Ultimate staff which raises magic power.
Save The Queen (8, 9, 10, 12, Tactics, CC)
Quistis's best whip in 8, Beatrix's sword in 9, Meliadoul's sword in Tactics. Had Double AP and Double Overdrive in 10. A strong greatsword in 12.
Scorpion Tail (8, 12, Tactics, TA)
A medium-to-strong whip/mace. The best hammer in 12.
Shuriken (3, 4, 5, 6, 7, Tactics)
A ninja throwing star.
Sleep Sword (2, 4, Tactics), Slumber Sword (5)
Puts enemies to sleep.
Thor Hammer (1, 3, 5)
A run-of-the-mill hammer.
Tiger Fangs (6, 9, TA)
Strong claws.
Trident (2, 5, 6, 7, 9, 10, 12)
A Water- or Ice-elemental spear. In 10 it had three elemental attacks.
Ultima Weapon (5 (GBA only), 7, 9, 10j, 12, 8 non-usable)
A smooth, shiny blade; one of the strongest in the game. In 8 it was held by the monster "Ultima Weapon". In 10 this was translated as Caladbolg, Tidus's Ultimate Weapon.
Wind Spear (3, 4, 5)
AKA: Wind Lance (5p)
Wind-elemental spear.
Wizard Rod (5, 9, Tactics)
AKA: Magus Rod (5p, 6), Staff of the Magi (12)
Strongest rod in the game.
Yoichi Bow (2, 3, 4, 12, Tactics)
AKA: Samurai Bow (4a), Yoichi's Bow (5)
Ultimate bow most of the time; a strong bow otherwise.
Zantetsuken (4, 5, 6, 7, 8, 9)
This is Odin's Steel-Bladed Sword; Gilgamesh inherits it in 8.
Zorlin Shape (9, Tactics, TA)
One of the most powerful thief knives.